Showing posts with label DRM. Show all posts
Showing posts with label DRM. Show all posts

Thursday, October 2, 2008

OPINION: Hindsight is 20/20

The topic du jour seems to be DRM, both on my own blog and around industry news.  With the recent development of Spore/EA’s stance on Securom and other DRM practices, it seems that we are headed towards the same road as what consumers are currently seeing in the music industry.

With Napster and MP3 gaining huge momentum in the mid 90’s, music industry noticed that their sales of physical media were declining.  There were two possibilities for this:

a)       People are now pirating songs and downloading them illegally because of MP3’s

b)      People are realizing that songs in MP3 format produced a far better listening experience logistically and prefer a medium change

And we all know which option the music industry, mostly RIAA, choose to see as the reason for declining sales.  So what we have then is the evolution from heavy DRM which really started with audio CD’s that could not be played in every CD Player as they were formatted in CD-Rom format.  These were not readily introduced until 2002 while MP3 momentum continued.  What we can see is that in the beginning, the majority of consumers (read: over 50% of consumers – exact numbers are irrelevant in this discussion) were still buying their music.  There were a growing number of people that were interested in MP3 technology but that was relegated to mainly the tech savvy crowd and those that were able to afford $300 MP3 players that held 512MB of music.  In fact, more often than not, music was being “dubbed” onto other CD’s but not for the reason of not paying for your music, but for a way to create your own “mixed-tape” CD. 

I remember when there was talk of “burning stations” that would allow you to buy individual songs from a multitude of artists and labels and the machine would burn you a custom CD of those songs.  I personally was very excited by that possibility and believed it could have been commercially successful.  What the industry decided instead was to lock down CD copying (which was readily cracked anyway) which drove more legitimate users to seek alternative means.   If you told Suzie Soccer Mom that her new Tom Jones CD may not be able to play in her car’s CD-player (the most common player unable to handle DRM CD’s in the early 2000’s), she would have a fit.  She would ask the salesman at her local big boxed retailer what her alternatives were and there would be separate CD players with car adapters or this newer product called an MP3 player, which would allow her to fit hundreds of her favourite songs on one small device that won’t even skip!  When she gets this home and realizes that there isn’t a place where she can buy these songs in a MP3 format, she inevitability asks her teenage song what to do and he in turn sets her up with limewire.  This is only one scenario but most outcomes are the same.  This would also coincide with the success of iTunes and the iPod as the only player capable of accessing these songs. 

Now Apple does have their own DRM in the form of fairplay but it’s less intrusive and much more behind the scenes than Microsoft’s WMA’s or Sony’s DRM rootkits.

Fast forward to 2008 and what we have now is a music industry that is facing extinction in physical media sales and a giant elephant in the iTunes store.  iTunes and Apple are making money on music hand over fist and they want a piece of it.  And the only way to attack this problem is to offer the consumer a better alternative – that would be DRM free MP3 music.  E-tailers such as Amazon have already been selling DRM free music at a fraction of the price Apple is selling them.  This should have been the action in the very beginning but who’s to say that without iTunes, we would be without iPods today.  Although I believe that there will always be someone to step up and fill the void if it wasn’t Apple, it would have been someone else. 

We can take this same argument and apply it to the video games industry as it also sits on a precipice of similar elevation as the music industry did 10 years ago.  The tech savvy will always find a way to hack your DRM.  The major difference here is that there are a higher concentration of tech savvy users in the PC gaming sector than in the music scenario.  But if the industry offers a unified way to organize, distribute, and produce clean, consistent, and stable software, I believe sales will increase and piracy will decline (not by much but at least sales will increase).  If someone like me who can pirate my games quite easily would rather buy a game from Steam than pirate it, then I’m sure there are many others out there that would follow suit. 

Which is why I’m very excited by websites such as www.gog.com .  They are owned by Stardock, the Godfather of DRM free gaming, and are releasing working, supported, DRM free “Good Ol’ Games”.  Games such as Fallout 1 and 2, Decent, MDK, etc.  These are games that I’m very fond of and can remember clearly spending many hours playing.  Most of these games I have either lost or damaged the CD’s to or are simply incompatible with the latest operating systems and video cards.  But a site like GOG sells digital copies of these with working patches for XP and Vista while promising DRM free use and support. 

As I have said before, I’m not qualified to dissect the ins and outs of the industry or their business models.  I can only speak as a tech enthusiast and end user.  But to that end, EA and Activision/Blizzard seriously needs to take notice of models such as these because one day, an iTunes for PC games will happen and they will be left in the dust because they were too busy writing new Securom code (in the case of EA).  If I had my vote, I would like to see Activision/Blizzard merge with Valve and redesign Steam to follow a relaxed iTunes model.   

Sunday, September 21, 2008

Episode 6: The Birthday Episode

Episode 6: On my Birthday SOAPBOX: Apple Innovation

  • Still innovative?
  • Compared to RIM certainly but needs to step up
  • Lots of tech that still needs reimagining
  • Star Trek Apple Data Pad anyone??
DRM Gone Wild
  • iTunes and Nike+ Patent
  • Spore limits accounts to one per CD KEY
  • EA and Red Alert 3 - I'm not buying
AROUND THE NET: Wireless Communication in Football Helmet (EDIT: Winnipeg, not Edmonton) Queens University in Belfast offering Jedi courses
  • Feel the Force: How to Train in the Jedi Way
  • Do you want your doctor to have on his resume that he's a certified Jedi Knight?
  • Pop Culture collision
  • The full sci-fi story isn't even complete or agreed upon and you teach it??
  • University of Calgary offering Virus writting class - same thing?
New Microsoft Ads
  • Seinfeld ads made no sense but at least got the conversation going
  • New "I'm A PC" ads are directly targeted, at least that's something
  • Could learn a bit from beer commercials - public responds to humor - WOW! That's new!
Ensemble Studios Closing
  • Confirmed closing after Halo Wars
  • Age of Empires was one of my favorite RTS games, better than Starcraft in the Fun Factor
  • Console RTS can't succeed unless keyboard and mouse support are implemented - if they do, I can almost guarantee that I will be a couch jockey for life!
  • Endwar will be a testament for alternative control schemes and if they are viable
IMPRESSIONISTIC: Blackberry 8220 Released:
  • WiFi and GPS
  • Bigger but nicer to type on
  • Suretype is back and better than 2G pearl
  • Competition not against Apple but for the young teens who wants fast texting
iPhone 2.1 Firmware
  • This really should have been the one that it shipped with
  • 3G performance is MUCH better
  • switches to EDGE if low signal without losing your call
  • backups are fast, 15 minutes down to 3 minutes
  • SMS Keyboard lag slightly improved - I didn't have that problem much to begin with
  • Battery life is improved - 50% left after a day of normal 3G use compared to 20% before
  • Genius feature is fun and easy - except on any Alicia Keys songs